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  • ๐ŸŒŠ๐Ÿ’ธ Welcome to Fluidity Money
  • Docs
    • ๐Ÿ“šLearning and getting started
      • ๐Ÿ”ฎWhy Fluidity?
      • โ“What are Fluid Assets?
      • ๐ŸŒŸHow do you get a Fluid Asset?
      • ๐Ÿ’ฐHow are the rewards earned?
      • ๐Ÿ—ƒ๏ธThe Economics of a Fluid Asset
        • โœ๏ธTransfer Reward Function (TRF) Example
      • ๐Ÿ“‹Tutorials
        • How to use Fluidity
    • ๐ŸกAddresses
      • ๐Ÿ…ฐ๏ธArbitrum
      • โ˜€๏ธSolana
      • ๐Ÿ’งSui
      • ๐Ÿ˜ณSuperposition devnet
    • ๐Ÿ” Fundamentals
      • ๐Ÿ“„FAQ
      • ๐Ÿ”ซFluidity Wars
      • โ›๏ธUtility Mining
      • ๐ŸคFor arbitrage
      • ๐Ÿ›๏ธUnderstanding the $FLY Governance Token
        • ๐Ÿ’ธFluidity $FLY Vaults
        • ๐Ÿช™Understanding $FLY Tokenomics
      • โ›“๏ธLaunch restrictions (mint limits)
      • ๐Ÿ”“Governance structure
      • ๐Ÿš‚Advisory team
      • ๐Ÿ‘ฉโ€๐Ÿซ๐Ÿ‘ฉ๐Ÿซ Laws of Fluidity
      • ๐Ÿ›ฃ๏ธRoadmap
        • ๐Ÿš€Product roadmap
        • ๐ŸŒค๏ธDecentralisation roadmap
      • ๐Ÿ‘ฉโ€๐Ÿš€Why instant rewards?
    • ๐Ÿ’ธUse-cases
      • โŒจ๏ธDevelopers
      • ๐Ÿฆ„DEXs
      • โœจFluid Assets and Utility
      • ๐ŸŽฎMetaverse and Gaming
      • ๐Ÿ–ผ๏ธNFTs
      • ๐Ÿ’ณTransactions and Payments
      • ๐ŸŒŠOther Use-Cases
    • ๐ŸŽชDevelopers
      • ๐ŸขArchitecture
        • ๐Ÿ‘ทWorker architecture
        • ๐Ÿ’ Ethereum contract architecture
        • โ˜€๏ธSolana program architecture
      • ๐ŸŽEVM ABIs
      • โ˜€๏ธSolana account structure
      • ๐Ÿ™‹How can I Fluid Wrap my custom token?
      • ๐Ÿ“ŠGraphQL
      • ๐ŸงพDev Tutorials
        • โ›๏ธCreating a New Utility Mining Client
        • ๐Ÿ‘ฉโ€๐Ÿ’ปSupporting a New Application
        • ๐Ÿ’ธSending and receiving a Fluid Asset
        • ๐Ÿš„Supporting a Fluid Asset on your DEX/AMM/exchange
        • ๐ŸŽWrapping and unwrapping a Fluid Asset in your app
        • ๐ŸŒŠProviding liquidity for a Fluid Asset
      • ๐Ÿ“”Whitepapers
    • ๐Ÿ’ชSecurity
      • ๐ŸคณWebsite/infrastructure security
      • ๐Ÿ“ฅDropboxes
      • ๐Ÿ’ฐBounty program
      • ๐Ÿ“œAudits completed
      • ๐Ÿซ‚Contactable team
    • ๐ŸคPartnerships/collaboration
      • ๐ŸคPartnering with us
      • ๐Ÿ‘Join us!
      • ๐Ÿ’ฌFluidifying your asset
        • ๐Ÿ˜ŽBrand assets
    • Useful links
      • Fluidity website and whitepapers
      • Fluidity Whitepaper v1.0
      • Discord server
      • Medium
      • Telegram
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  1. Docs
  2. Use-cases

Metaverse and Gaming

Even though initally it may seem Fluidity is a financial system, Metaverse-based applications can benefit significantly from Fluid assets. Each metaverse needs to have its own method or a shared method of value transfer. These separate metaverses are their own universes, a parallel to the real world, they follow the exact same mechanics however as they have the same agents. You can replicate the same models, however, by turning the base model into a fluid token.

People buy items, trade them, purchase subscriptions, sign up and participate in events, etc. Each of these transactions could have its use cases enhanced through Fluidity.

The idea is that this goes further than just payments.

Purchase of land or items:

You are now in a sandbox environment with how an entire economy would look through Fluid assets, and you donโ€™t need government intervention. If users want to utilise, we will see that instead of speculation happening through land hoarding, we will see the value exchange because of the way that we can earn yield. As a result, instead of the way of what we are currently seeing bots and agents hoarding assets, we will see them transacting. This is because the CURRENT incentive is to Stake and Speculate.


Fluidity introduces a new incentive structure that promotes liquid utility and the transfer of assets.

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The novel part of experimenting with games is that you can potentially build the first economies that are utilising Fluids Assets as a basis of value transfer. Economies of scale will pop up that may be utilising this as a value transfer. "Money works for me", as people say, will become a reality and at a point, people will expect their economics to work this way.

Through the introduction of gaming in Ethereum came the โ€˜Play to Earnโ€™ games such as Axie Infinity, allowing players, particularly those in third world countries, to earn their incomes through playing said games!\


If we want a more sustainable model, paying to earn through Fluidity would be more sustainable. Our payout is sustainable and will be better adapted for this use case.


Fluidity can be utilised as a way to enhance pay to earn platforms.


The people that are playing these games for the pay-to-earn transfer would be making these transactions even if we werenโ€™t there, so our presence is more of a value add and incentive that could even be making minimal recurring contributions such as paying for their fees.\

Fluidity then allows for Enhanced Earning: Enhancing earnings of people to make a living, without deviating from their habits.

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Last updated 2 years ago

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